Overview
The abilities of a player is split into many categories.
Above all they include Technique (abbreviation - Tech), Stamina (Sta)
and Fitness (Fit). From an evaluation of the combination of
these abilities and others the players strength (Str) is determined.
Technique
The technical value of the player represents his basic skills regardless of
form on the day, match practice, etc. The technique is based on the
potential of the player with its value being between 1 and 100 and
changes relatively infrequently. Increasing the value can be achieved
solely through technique training.
A reduction in value may occur as a side effect from fitness or
endurance training. In general, technique training for
players up to the age of between 24-26 can increase the
technique value and it also remains at a relatively constant
level until the age of 31-33. Thereafter, the value continuously falls,
the older the player the more difficult it is for him to keep the
achieved technique value.
Fitness
The fitness value addresses the freshness and the form of the player on the day.
Its value can lie in between 1 and 100 with a value over 90 being considered
normal fitness. By applying targeted fitness training,
the value can be greatly enhanced. There is also an increase
when it is used alongside technique training, but when used with
stamina training the player tires and therefore his fitness levels
will deteriorate.
At the same time the players exertion in a game is connected to his fitness value.
The degree of loss in fitness depends on how long the player is used
in a match (the longer the player is playing, the higher is his loss in fitness),
the intensity at which he plays
(Tactic Option ‘Commitment’ and ‘Pressing’),
the position that the player is used in (an outfield player looses more
fitness than a goalkeeper) and the players age
(the older the player the higher his loss in fitness).
Stamina
Stamina represents the players ability to perform over a longer period of
time i.e. The length of a football game.
If the player has a good stamina then his levels will still be
full at the end of the game. If however his endurance levels are bad then
his performance will deteriorate as the game progresses. The value can be
between 1 and 100, with a value of over 95 being considered a normal
stamina level. Stamina training is the only way to improve a player‘s
level, but the value can also decrease as a side effect of fitness and
technique training.
Match Practise
Every player needs match practise, which is collected by being used
during games. If a player does not play, he gradually looses his
match practise value. This value can lie between 1 and 100 with a
value of over 80 being considered as a normal level.
As match practise is not a trainable attribute, the only way
to attain it is to simply play.
Depending on the players usage in a game, a possible 12 points is
available to each player for their participation in a game,
providing they have played at least 1 half. Should they only play
a third of a match, then they are awarded 8 points,
6 points is given after playing at least 15 minutes while any less
than 15 minutes wins only 4 points. Players loose 4 points everyday.
Satisfaction
Players satisfaction depends on many factors.
If the player is fit, has good stamina levels and develops technically,
he satisfied. A player will also be satisfied if he is regularly
picked and has a long term contract. However if he does not like
training and his Fitness, Stamina and Technique values drop, a player will
be dissatisfied, as well as when he is rarely picked or there are problems
with a contract extension. It is worth mentioning in this context,
that when negotiating a contract extension with a player, the initial value
of his willingness to negotiate a contract corresponds to his satisfaction levels.
Strength
Strength is a players most important value, and is the combination
of all the other attributes. The basis of the strength value is
technique value. If all other attribute values lie at 100, then
the strength value is equal to the technique value.
The further away from a hundred the other attributes are the
lower the strength value is. The exact formula for the calculation is
Technique / 100 * (Fitness + (Match Practise + Satisfaction) / 2) / 2
You should take note that Stamina does not directly influence the
calculation of the strength value. If a player is used in the game his
strength value will change during it. The worse the players stamina,
the more strength value he looses.
Long term Practise (MPL)
The Long term Practise (MPL) represents the average match practise
value of a player in each half of the season (first and second halves)
and also influences the players technique training.
A positive effect is seen in a players technique value when regularly
used in games, and so his technique develops.
To achieve optimum results when applying technique training,
a player must achieve his minimum MPL value.
The minimum value is dependent on the players age and lie in these ranges.
Age |
Minimum MPL Value |
Up to 19 |
20 Points |
20-21 |
25 Points |
22-23 |
30 Points |
24-31 |
40 Points |
32 and over |
30 Points |